#include "AIPlayerInput.h"

AIPlayerInput::AIPlayerInput():
    PlayerInput()
{
    ball = 0;
    player = 0;
}

void AIPlayerInput::wireUp(Ball *ball, Player *player)
{
    this->ball = ball;
    this->player = player;
}

bool AIPlayerInput::goingUp()
{
    return false;
}

bool AIPlayerInput::goingDown()
{
    return false;
}

double AIPlayerInput::adjustY(double y)
{
    return ball->y;
}
